GN Math

Hextris Unblocked

Spin a hexagon to catch falling colored blocks, match three or more and keep all six stacks low.

now playing: Hextris

Blocks rain in from six directions at once, and you can't touch a single one of them. All you can do is spin the hexagon in the middle so each block lands on the side you want. That one twist makes Hextris unblocked feel different from any other falling-block puzzle.

A group of high school friends built it in 2014 and released it as open source. This copy has the ads, tracking and share buttons stripped out.

How to play Hextris

Start a round with Enter or the play button. Colored blocks slide toward the dark center from all around the screen. Whatever side of the hexagon is facing a block when it arrives is where it stacks.

Get three or more touching blocks of one color and they vanish. Blocks touch if they are next to each other in the same stack, or at the same height on two neighboring sides, so a group can wrap around a corner. Anything stacked farther out then slides in to fill the hole.

The round ends when any side piles past the outer gray outline. Four colors are in play, and the speed creeps up the longer you last. When it's over you see your score next to your top three.

Controls

To…KeyboardMouseTouch
Rotate the hexagonLeft and right arrows, or A and DClick the left or right half of the screenTap the left or right side of the screen
Speed up incoming blocksHold Down arrow or S——
Pause and resumeP or SpaceClick the pause buttonTap the pause button
Start a gameEnterClick the play buttonTap the play button
RestartEnterClick the restart buttonTap the restart button

Tips

  • Plan for the next few blocks. Every spin moves all six sides, so pick a turn that works for more than one incoming block.
  • Feed the short stacks. With no match ready, drop blocks where the pile is lowest.
  • Match across corners. A block landing level with a same-color block on the next side counts toward a group.
  • Keep the combo alive. While the colored timer lines around the edge are still showing, a fast second clear raises your multiplier.
  • Only speed up when safe. Holding Down pulls blocks in faster, which is handy early but risky when stacks are tall.

Hextris questions

How is the score calculated?

Each clear is worth the square of the blocks removed, times your combo multiplier. Three blocks give 9 points and five give 25, so bigger groups pay off fast.

Does it get harder over time?

Yes. Blocks fall faster and closer together, and they start coming in patterns such as spirals, rings and mirrored pairs.

Are my scores saved?

Your three best scores stay in your browser. A round you leave halfway is also kept and waits behind the start screen when you return.

Homework: games like Hextris

all puzzle games