Hexagons change tower defense more than you might expect. Each cell touches six others, so a turret on the right bend can cover several stretches of the same winding road.
Hex Formation unblocked by Mason Blier keeps things small: ten lives, three tower types and ten waves of spinning green enemies. Every coin and every cell matters.
How to play Hex Formation
Start by choosing a map: alternating, zig-zag or loopback. You have 100 cash and 10 lives. Click a tower type in the side panel, then click a solid dark hexagon next to the path to build it. The light gray cells are the road, and the striped edge cells are off limits.
Press Start Game and enemies roll out from the start cell, two per second. Every one you destroy pays twice its starting health in cash. Each one that reaches the exit takes a life. Lose all ten and the game ends.
A cleared wave leads straight into the next, or you can press Next Wave once a group has fully entered. Enemy health climbs from 3 in wave one to 40 in wave ten. Click any tower to see its range, upgrade it for more damage and reach, or sell it for cash. Survive wave ten to get your final score.
Controls
| To… | Mouse | Touch |
|---|---|---|
| Choose a tower type to build | Click Standard, Rapid Fire or Laser Beam in the side panel | Tap a tower type in the side panel |
| Build the chosen tower | Click an empty dark hexagon next to the path | Tap an empty dark hexagon |
| Select a built tower (shows its range) | Click the tower | Tap the tower |
| Upgrade or sell the selected tower | Click "Upgrade" or "Sell" | Tap "Upgrade" or "Sell" |
| Start the first wave, or call the next one early | Click "Start Game", then "Next Wave" | Tap "Start Game", then "Next Wave" |
| Pause, resume or quit | Click "Pause", "Resume" or "End Game" | Tap the same buttons |
Tips
- Build where the road folds. A turret on a tight bend can hit enemies on two or three segments.
- Open with two Standard towers. At 50 each, they get two guns on the board before the first wave.
- Work toward a Laser Beam. It costs 120, reaches the farthest and locks onto one target without missing.
- Tuck Rapid Fire into corners. Its short range is fine where enemies stay close for a long time.
- Upgrade before spreading out. A leveled tower gains both damage and range, and the dots on it show its level.
Hex Formation questions
Why won't a tower build after I clicked one of mine?
Clicking an existing tower drops your current build pick, since the panel switches to upgrade and sell. Choose a tower type again, then place it.
How is the final score worked out?
After wave ten, remaining lives count for a lot, enemies destroyed add some and leftover cash adds a little. Your best winning score is kept for each map.
Does it work on a phone?
Taps work for building and selecting, but the fixed desktop layout shrinks to fit, so text gets tiny. A tablet held sideways is much easier.