GN Math

The Sunshine Policy Unblocked

Guide a junior weather keeper through a short, funny point-and-click mystery about a missing rainbow.

now playing: The Sunshine Policy

The kingdom has not seen rain in ages, and the minister in charge seems oddly pleased about it. Nell, a junior weather keeper whose main job is gutter duty, gets handed a royal order to fetch a unicorn's horn so the rainbow can come back. The Sunshine Policy unblocked is a short point-and-click story about why that order smells fishy.

Markus Fisch made it for the 2026 js13k contest. Its eight scenes are drawn as flat vector art that stays sharp on any screen size.

How to play The Sunshine Policy

You start on the palace terrace with Minister Dullworth. Arrows along the screen borders carry Nell to new spots, including an old rain mill, a meadow, the keeper's workshop, a dried-up spillway and the gears under the mill.

Click a person to chat. Many talks give you a menu of questions, and the answers hold clues as well as a good share of jokes. Click objects to grab them, and they drop into the item bar in the upper right corner. To use something, go to the scene where it belongs and click its icon there. Nell always reacts, so even a wrong try tells you something.

The puzzles link into a chain, from making a trade to getting old machinery moving again to fixing a lantern on the mill roof. Solve the last one and a short ending plays, with an option to start over.

Controls

To…KeyboardMouseTouch
Look at or use a person or objectTab to select, Enter to useClick it (hover to read its name)Slide to explore, lift your finger to interact
Next line of dialogueSpaceClickTap
Use an inventory item in the current scene—Click the item at the top rightTap the item
Help and hintsEscape closes the help panelHelp button at the bottom right, or click NellTap Help or tap Nell

Tips

  • Poke at the scenery. Objects that look like decoration often get a comment from Nell that hints at what to do.
  • Run through every dialogue option. Characters gain new questions after you learn something, so check back with them.
  • Pocket small, silly things. An item that seems like a joke early on can be exactly what someone later wants.
  • Note anything that looks like instructions. A diagram you see in one room can be the key to a puzzle in another.
  • Save the hint for real dead ends. It only reveals your next step, so explore a little first and keep the fun of figuring it out.

The Sunshine Policy questions

How do I get a hint?

Click Nell or open the Help button at the bottom right. She tells you the next step based on how far you are, without spoiling the rest.

Does The Sunshine Policy save my progress?

No. Your progress lasts only while the page stays open. The whole story fits into a single session, and a replay button waits at the end.

Can I play with a keyboard or on a phone?

Yes to both. Tab moves between things you can interact with and Enter uses them. On a touch screen, slide around to explore and lift your finger to interact.

Homework: games like The Sunshine Policy

all adventure games