There is no jump button, and you do not need one. In Sky Hop unblocked a wide-eyed orange ball bounces by itself every time it lands, and all you do is steer it left or right toward the next ledge.
The camera only moves up, so a miss means a long drop and the end of the climb. It is one of the small games in Frank Force's LittleJS Arcade.
How to play Sky Hop
Each climb begins on a solid ledge near the floor. Lean toward whatever is above you. Speed builds slowly, and the ball keeps gliding briefly once you release the key, so light, early inputs work best.
You can pass up through platforms from below, and leaving one side of the screen brings you back on the other. Your score is based on the highest point you reach. Low down every ledge is solid, but higher up you meet ledges that break after one bounce and others that slide back and forth. Springs send you flying.
Fall below the bottom of the view and the run is over. Your best score is saved, and there are two medals to unlock.
Controls
| To… | Keyboard | Mouse | Touch |
|---|---|---|---|
| Steer left or right | Left and right arrows, or A and D | — | Drag the on-screen stick at the lower left |
| Start a climb | Enter twice (the first press highlights "Play") | Click "Play" | Tap "Play" |
| Pause the game | Escape | Click the menu icon in the top corner | Tap the menu icon in the top corner |
Tips
- Let go early. The ball drifts after you release, so stop steering a bit before you are over the platform.
- Cross the wall. If the next ledge is near the far side, going through the near edge is often quicker.
- Keep moving on brown. Brown ledges vanish after one hop, so be heading to the next one as soon as you land.
- Lead the sliders. Blue ledges keep an even speed and reverse at the walls. Aim for where they will be, not where they are.
- Spring whenever you can. One spring launch gains more height than several normal bounces.
Sky Hop questions
What do the platform colors mean?
Green ledges never move or break. Blue ones glide from side to side. Brown ones crumble after a single bounce, and a yellow arrow marks a spring.
Is every gap reachable?
Yes. The game never spaces ledges farther apart than one ordinary hop can reach, so a miss comes down to steering.
How do I play on a phone?
Put a thumb near the bottom-left corner to bring up a stick and drag it sideways. Hold the phone upright, since the climb is tall and narrow.